> creating games_

I make games people play.

I'm a Unity developer. By day I work on mobile arcade racers. After hours I build small tools for AI agents and run them on my own server.

Games I've worked on

All three are live on Google Play. Tap a clipping to open the store page.

5+years making games
3games on Google Play
4platforms shipped

The short version

I've been making games in Unity for a little over five years. Most of that time went into mobile arcade racers: how the car feels, what an upgrade actually changes, and the seasons and events that give people a reason to come back next week.

A lot of the job is the part nobody screenshots. Save data that has to survive an update. One project that builds for Android, iOS, WebGL and Switch. A menu that still opens fast on an old phone.

Outside of games I build tools for myself, mostly around AI coding agents: something to cap what they spend, something to remember what they did, a board to see what they're busy with. I use them every day, which is the fastest way to find out what's broken.

Right now

  • Live-ops for mobile arcade racers
  • Internal tools in React and FastAPI
  • Teaching agents the boring parts of dev
  • Moving my services into Docker

What I build with

Shipping to Android, iOS, WebGL and Switch.

Running on my server

  • Foreman — keeps agent spending inside a budget
  • TaskHub — my task board
  • AgentMemory — what the agents remember
  • Multica — one board for people and agents
  • TokenTracker — who used how many tokens

> open to projects & collabs_

Got a game that needs a hand?

Or a tool you wish existed? GitHub is the easiest place to find me.

GitHub → Mad1San