> creating games_
I make games people play.
I'm a Unity developer. By day I work on mobile arcade racers. After hours I build small tools for AI agents and run them on my own server.
Games I've worked on
All three are live on Google Play. Tap a clipping to open the store page.
Max Speed: 3D Stunt Race
Stunt tracks, turbo and a garage of upgrades, with seasons that keep the leaderboard moving.
Google Play ↗ combat racing / 2DCar Eats Car 3
A side-on racer where the cars bite. Progress is saved to the cloud, so it follows you to a new phone.
Google Play ↗ car battles / 3DCar Eats Car 5
The newest one in the series. Same hungry cars, now in 3D arenas with boss fights.
Google Play ↗The short version
I've been making games in Unity for a little over five years. Most of that time went into mobile arcade racers: how the car feels, what an upgrade actually changes, and the seasons and events that give people a reason to come back next week.
A lot of the job is the part nobody screenshots. Save data that has to survive an update. One project that builds for Android, iOS, WebGL and Switch. A menu that still opens fast on an old phone.
Outside of games I build tools for myself, mostly around AI coding agents: something to cap what they spend, something to remember what they did, a board to see what they're busy with. I use them every day, which is the fastest way to find out what's broken.
Right now
- Live-ops for mobile arcade racers
- Internal tools in React and FastAPI
- Teaching agents the boring parts of dev
- Moving my services into Docker
What I build with
- Unity
- C#
- Claude
- FastAPI
- PostgreSQL
- Docker
Shipping to Android, iOS, WebGL and Switch.
Running on my server
- Foreman — keeps agent spending inside a budget
- TaskHub — my task board
- AgentMemory — what the agents remember
- Multica — one board for people and agents
- TokenTracker — who used how many tokens
> open to projects & collabs_
Got a game that needs a hand?
Or a tool you wish existed? GitHub is the easiest place to find me.
GitHub → Mad1San